AI Game Builder

Describe a game.
Play it minutes later.

Xroga turns your ideas into working games with real controls, mechanics, progression and clean code in your repository.

Try an idea

Play an example
  • Real code in your repo
  • You own everything
  • Export and deploy anywhere
Cyber ArenaReadyPhaser · Web
Score002450

Cyber Arena preview, Arena 1. Playing.

Build activity

  1. Understanding your idea…
  2. Generating project architecture…
  3. Creating world and levels…
  4. Wiring player mechanics…
  5. Adding enemies and behaviors…
  6. Running quick playtest…

Demonstration progress 100%

Generated systems

1. Playable examples

View all
  • WebPhaser

    Neon Rogue

    Hack, slash and survive in a dystopian future.

    Action

    Play
  • WebThree.js

    Mars Runner

    High speed runner on Mars. Dodge, collect, upgrade.

    Runner

    Play
  • WebThree.js

    Cyber Drift

    Futuristic racing with boosts, drifts and checkpoints.

    Racing

    Play
  • WebPhaser

    Dungeon Quest

    Top-down dungeon crawler with loot and boss fights.

    Roguelike

    Play

2. One prompt, complete systems

  • World & LevelsScene layout, tilemaps or terrain, spawn points, and level flow.
  • Player ControllerInput mapping, movement, jump or dash, and collision response.
  • Enemies & AISpawners, state machines, pursuit and patrol behaviour.
  • Combat & CollisionHitboxes, damage, invulnerability windows, and knockback.
  • ProgressionScore, unlocks, upgrade curves, and save state that survives a reload.
  • UI / UXMenus, HUD, pause flow, and end-of-run screens.
  • Audio & SFXAudio hooks and event wiring for music and effects you supply.
  • Code & ProjectProject structure, build config, and readable source in your repository.

3. Watch Xroga build

  1. Understanding your idea
  2. Creating architecture
  3. Generating the world
  4. Building game mechanics
  5. Running preview checks
  6. Game ready to play

Interface demonstration of the build sequence. Xroga reports evidence from a real build, or the exact blocker — it does not promise a completion time.

4. Build with the tools you love

More engines
  • Phaser2D web engine
  • Three.js3D web runtime
  • PixiJS2D renderer
  • HTML CanvasNo-dependency 2D
  • GodotEditor-based engine
  • UnityEditor-based engine

6 targets shown. Xroga is not affiliated with or endorsed by these projects — they are named as targets you can ask for.

5. Iterate through conversation

Before
After

Interface demonstration. Applying it here updates this panel only — real iteration happens in the workspace, against your repository.

    6. Your game, your repo

    Clean, well-structured code. Fully yours. Push, edit, extend and ship anywhere.

    • game/
    • assets/
    • scenes/
    • scripts/
    • ui/
    • README.md
    import Player from './player';import Enemy from './enemy'; export function startGame(scene) {  const player = new Player(scene, 64, 320);  scene.add.existing(player);   scene.spawnWave(3, () => new Enemy(scene));  scene.physics.add.collider(player, scene.enemies);   return player;}

    7. Questions builders actually ask

    It can build a playable game with real systems — input, state, collision, rendering, and progression — inside a repository you own. Scope depends on what you describe and how much you iterate. A polished, content-complete commercial title is the result of sustained work, not a single prompt.

    Ready to build your game?

    Describe your idea and watch Xroga bring it to life.