AI Game Builder
Describe a game.
Play it minutes later.
Xroga turns your ideas into working games with real controls, mechanics, progression and clean code in your repository.
Try an idea
- Real code in your repo
- You own everything
- Export and deploy anywhere
Build activity
- Understanding your idea…
- Generating project architecture…
- Creating world and levels…
- Wiring player mechanics…
- Adding enemies and behaviors…
- Running quick playtest…
Demonstration progress 100%
Generated systems
1. Playable examples
View all- WebPhaser
- WebThree.js
- WebThree.js
- WebPhaser
2. One prompt, complete systems
- World & LevelsScene layout, tilemaps or terrain, spawn points, and level flow.
- Player ControllerInput mapping, movement, jump or dash, and collision response.
- Enemies & AISpawners, state machines, pursuit and patrol behaviour.
- Combat & CollisionHitboxes, damage, invulnerability windows, and knockback.
- ProgressionScore, unlocks, upgrade curves, and save state that survives a reload.
- UI / UXMenus, HUD, pause flow, and end-of-run screens.
- Audio & SFXAudio hooks and event wiring for music and effects you supply.
- Code & ProjectProject structure, build config, and readable source in your repository.
3. Watch Xroga build
- Understanding your idea
- Creating architecture
- Generating the world
- Building game mechanics
- Running preview checks
- Game ready to play
Interface demonstration of the build sequence. Xroga reports evidence from a real build, or the exact blocker — it does not promise a completion time.
4. Build with the tools you love
More engines- Phaser2D web engine
- Three.js3D web runtime
- PixiJS2D renderer
- HTML CanvasNo-dependency 2D
- GodotEditor-based engine
- UnityEditor-based engine
6 targets shown. Xroga is not affiliated with or endorsed by these projects — they are named as targets you can ask for.
5. Iterate through conversation
Interface demonstration. Applying it here updates this panel only — real iteration happens in the workspace, against your repository.
6. Your game, your repo
Clean, well-structured code. Fully yours. Push, edit, extend and ship anywhere.
- game/
- assets/
- scenes/
- scripts/
- ui/
- README.md
import Player from './player';import Enemy from './enemy'; export function startGame(scene) { const player = new Player(scene, 64, 320); scene.add.existing(player); scene.spawnWave(3, () => new Enemy(scene)); scene.physics.add.collider(player, scene.enemies); return player;}7. Questions builders actually ask
It can build a playable game with real systems — input, state, collision, rendering, and progression — inside a repository you own. Scope depends on what you describe and how much you iterate. A polished, content-complete commercial title is the result of sustained work, not a single prompt.
Yes. The work happens in a repository connected to your own GitHub account, so the source stays inspectable and portable. Xroga does not hold your project inside a closed editor you cannot export from.
Web-first engines and runtimes are the strongest fit, because the build and the result can both be verified in a browser: Phaser, Three.js, PixiJS, and plain Canvas. Editor-based engines such as Godot and Unity are supported at the code and asset level; steps that require the editor or a local build toolchain run on your machine.
It can generate placeholder art, procedural or geometric visuals, and wire up audio hooks. Final art direction, licensed music, and commissioned assets are yours to supply. Xroga will state when a placeholder is standing in for a real asset rather than presenting it as finished.
A web build can be deployed through a provider you authorise. Storefront submission — Steam, itch.io, App Store, Google Play — requires your own developer account, and each has its own review, fees, and policy. Xroga prepares the build and reports the exact external setup still required rather than claiming a submission happened.
Xroga can implement common performance practices and report what a real build and any applicable checks produced. It does not guarantee a frame rate. Actual performance depends on the device, the scene, the asset budget, and the browser or platform.
Ready to build your game?
Describe your idea and watch Xroga bring it to life.